    
Multi Player Texas Hold'em Poker Rules
Also known simply as Hold'em, this variation of 7-Card Stud, is becoming the
most popular poker game in the world.
Sequence of Events
1.
Blinds Two (2) players left of the dealer button both post blinds
equal to exactly half the limit they are playing. Example $4-$8
Hold'em, blinds are $2-$4. (This is equal to the "ante" in 7 Card
Stud) |
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2.
Dealer Button. This button is used to determine where the action
starts, once the game begins this buttons moves one person to the
right (clockwise) for every new deal. |
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3.
Dealer deals each player 2 cards face down (Pocket or Hole Cards)
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4.
PreFlop=1st betting round |
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5.
Dealer turns over 3 community cards (the flop) |
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6.
Betting after the Flop=2nd betting round |
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7.
Dealer turns over 1 community card (the turn) |
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8.
After the Turn=3rd betting round |
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9.
Dealer turns over 1 last community card (the river) |
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10.At
this point there will be 5 community cards of which you will make
your best 5-card poker hand. You can use all 5 community cards and
none from your hole cards to make your best hand, 4 community cards
and 1 from your hole cards to make your best hand or 3 community
cards and both of your hole cards to make your best hand. |
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11.
After the River = Final Betting Round |
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12.
Showdown. The Showdown is where players reveal their hands to
produce the winner. The winner is the highest-ranking poker hand
available from all hands remaining after the river card. |
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Betting
Each bet and raise during the first 2 rounds is at the lower limit of the
stakes structure, e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds is at the higher limit of the
stakes structure, e.g. $8 in a $4/$8 game.
A player can bet up to 4 times per round. This is known as a bet and
Three (3) Raises. This would consist of (1) a bet, (2) a raise, (3) a
re-raise, and (4) a cap. It's called a cap since betting is then
capped and cannot be raised anymore. Once the pot is capped, players can
only call the Cap or fold.
Check-raising is allowed in all games.
Button and Blinds
Hold 'Em uses a button to indicate the theoretical dealer of each
hand.
After each hand, the button moves clockwise to the next active player.
The player to the left of the button is first to receive a card and must
post a small blind. The small blind is half the lower limit bet,
rounded down to the nearest dollar. The player to the left of the small
blind must post the big blind, equal to the lower limit bet. Example:
in a $4-$8 game the blinds would be Small Blind $2.00 and Big Blind $4.00.
This replaces the antes in 7-card stud.
Both blinds are immediately in the hand and have options when in
clockwise progression the action returns to them. For the Small Blind those
options are to call the remainder of any bets made, or to raise if there are
still raises remaining (not yet capped).
For the Big Blind those options are to check if no one has raised, to
call if someone has raised or to raise if there are still raises remaining
(not yet capped). After the flop and each subsequent betting round, the
first active player left of the button is first to act.
When a player first sits at an active table, they may post the equivalent
of the big blind. To play immediately all players may sit out and wait to
become the actual big blind before playing. This rule ensures fairness to
all players and stops potential abuses by preventing players from constantly
entering games in late position and then leaving before they're required to
post the big blind.
Hand Rankings
Rankings follow in descending order.
If multiple hands match in rank, the winner is the one with higher cards,
e.g., a Queen-high straight beats a 9-high straight.
If the hands are still tied, the kicker determines the winner on
hands that are 3 of a kind or below. If the hands remain tied, the pot is
split between the winners. Any odd chips go to the left of the button.

1. Royal Flush
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2. Straight Flush
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3. 4-of-a-kind
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4. Full House
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5. Flush
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6. Straight
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7. 3-of-a-kind
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8. 2 Pair
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9. 1 Pair
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10. High Card
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All decisions made by Multi-Player Poker regarding the ranking of
hands are FINAL
All-Ins
Online poker games are played at "Table Stakes". This means that only the
chip value you have in front of you at the start of a given hand can be used
in that hand. You can increase your "table stake" at any time in between
hands. NEVER DURING A HAND.
Sometimes during the course of a hand the betting will exceed a players
"stake" and the player may not have enough to call a particular bet. The
player does not have to forfeit their hand at this point. Should the player
wish to continue, they can call the amount that they have in front of them
and they will be declared "ALL IN". Any further action will create a side
pot of which the "All In" player will have no claim to. The limit of the
number of side pots is only limited to the number of participants in a
particular hand. The player will have claim to the portion of the pot that
they have contributed to. This rule is exactly how it's handled in Brick and
Mortar card rooms.
Different from a B & M card room is the "ALL In" rule that occurs during
Internet disconnects.
Our software can determine whether you are disconnected from the Internet
during a hand. Should this occur your hand would play and lay claim to the
portion of the pot that you have contributed to, up to and until the
disconnect.
You will notice in the game that you have a preset "all in" account. This
account has in it TWO (2) all ins allowed in a 24 hour period. Should this
happen more than twice in a 24 hour period, you can ask to have this account
reset by e-mailing support and requesting an all in re-set. Should this
become a regular occurrence, please e-mail support to find out what
suggestions we might have to help you increase the reliability of your
connection.
If we determine that you are connected to the game your hand will be
folded. This is done to protect the integrity of the game. Further if we
feel that the "All In" policy is being abused, the abusing will be addressed
and "All In" privileges may be revoked.
Players should exercise caution when both "All Ins" have been used. Until
your account of "all ins" has been reset, your hand may be folded during a
disconnect and you can lay no claim to the hand or the pot you were involved
with immediately prior to the disconnect.
Buy-Ins
The Minimum Buy-in requirement for all games is 10 times the Small Blind/Bet
in the Game.
Examples:
Buy in examples would be $100 to enter the $10/$20 game, $50 to enter the
$5/$10 game, $30 to enter the $3/$6 game or $5.00 to enter a 50¢/$1.00 game |