    
Multi Player
Pan Poker
Pan, or
Panguingue, is especially popular in California and South
Florida, and now, through the magic of the internet, around
the world.
The object is to be the first to meld
all 10 cards in your hand, in addition to the final card
drawn.
Pan uses 8 decks with one set of spades
removed and all the 8's, 9's and 10's removed, for a total of
310 cards. In descending order, the cards rank K, Q, J, 7, 6,
5, 4, 3, 2, A. The J and 7 are sequential.
Play goes counterclockwise.
The Start
After all players post collection, the hand will be dealt.
Each player that posted will receive 10 cards. At this point
they have the option of keeping their hand and playing,
or sluffing their hand and sitting out the current
hand.
The Play
Each player in turn takes the top card of either the discard
pile or the stock. A player may take from the discard pile
only if the card was drawn from the stock by the preceding
player, and can be immediately melded with the cards in the
taker's hand. When a player draws from the stock, he must meld
the card or discard it.
After drawing and before discarding, a
player may meld as many sets as he holds or add to his
existing melds. A player must drag a drawn card to his meld
zone before any cards from his hand can be added to the meld
zone.
If a player uses a drawn card to build
one or more melds, he must end his turn by discarding a single
card from his hand. This is done by dragging the desired card
from his hand to the discard pile. If he has no remaining
cards in his hand to discard and has all 11 cards in valid
melds, the hand is finished.
Sequence
A run of any 3 or more cards of the same suit, e.g. Q
J 7
.
Set
3 or more cards of the same rank that are of only one suit,
or of at least three different suits. e.g. 4
4 4 .
Ace's and King's are an exception to this rule, which only
need three of any suit.Ace's and King's are an exception to
this rule, and do not need to be of the same suit or of three
different suits, they only need three of any suit. Once 3
cards of the same rank of the same suit or of three
different suits have been melded, any number of additional
cards of the same rank of any suit can be added to that meld.
Conditions
Certain melds are conditions. On melding a condition, a player
immediately collects chips from every other player. All 3's,
5's, and 7's are valle (pronounced "valley") cards. The
conditions are:
- A set of three same ranked but
different suite valle cards collects a chip from each
player.
- A set of three valle cards of a
single suit collects 2 chips, 4 chips if the suit is spades.
Also, 1 additional chip is collected for each additional
valle card of the same suit added beyond the initial three
cards,2 chips if the suit is spades.
- A set of three non-valle cards of a
single suit collects 1 chip, 2 chips if the suit is spades.
Also, 1 additional chip is collected for each additional
non-valle card of the same suit added beyond the initial
three cards,2 chips if the suit is spades.
- A sequence starting with an Ace or
ending with a King, e.g. (3, 2, A) or (K, Q, J), collects 1
chip, 2 chips if the suit is spades.
Increasing
A player may add cards to a meld if its character is
preserved, i.e. he may add a card of the same rank to a suited
or unsuited set. When cards are added, the player may collect
further chips if additional conditions have been met as
described above.
Splitting
A meld can be halved by adding cards if each half forms a
meld. E.g.: J, 7, 6, 5 may be halved into melds by adding Q,
4. If splitting a meld creates a condition, payment is
collected. A player can take a card from a meld to complete a
new meld, provided he leaves a valid meld. E.g.: From 7, 6, 5,
4, either the 7 or 4 may be borrowed, but not both.
Forcing Cards
If the top of the discard pile can be added to a meld of a
person playing in turn, he must take the card and meld it.
Going Out
When a player shows 11 cards in melds (10 cards plus
his final draw card), he collects the value of all his
conditions, plus two chips from each player and collects the
tops pot.
Next Hand
After the pot has been won, all the players put in chips for
the next hand. The winner of the previous hand goes first.
Rake
50¢ Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$10
|
50¢
|
50¢ ($1.00
if a player goes out for 4 or more)
|
|
5-8
|
$10
|
50¢
|
$1.00
|
$1.00 Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$20
|
$1.00
|
50¢ ($1.00
if a player goes out for 4 or more)
|
|
5-8
|
$20
|
$1.00
|
$1.00
|
$2.00 Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$40
|
$2.00
|
$1.00
|
|
5-8
|
$40
|
$2.00
|
$1.50
|
$3.00 Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$60
|
$3.00
|
$1.00
|
|
5-8
|
$60
|
$3.00
|
$1.75
|
$5.00 Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$100
|
$5.00
|
$1.00
|
|
5-8
|
$100
|
$5.00
|
$2.00
|
$10.00 Kondition
|
Number of players
|
Buy-In
|
Ante
|
Collection
|
|
1-4
|
$200
|
$10.00
|
$2.00
|
|
5-8
|
$200
|
$10.00
|
$3.00
|
Multi-Player Poker reserves the
right to change this rake structure at any time
Disconnection Policy
If you disconnect, you have the duration of the hand to
reconnect and resume the hand. The hand will progress even
if you've been disconnected.
It is up to the player to ensure his
connection is reliable. Multi-Player Poker helps you
determine reliability by displaying the network connection
from your computer to our servers. Internet Connection
status is displayed in the lower left corner; Good, Fair,
Poor, or Not Connected. If the connection dips to Fair,
either finish your hand and reconnect, or wait for a better
time to resume play.
Multi-Player Poker cannot be held
accountable for any funds lost due to disrupted gaming.
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