    
Multi Player Omaha & Omaha Hi/Lo Poker Rules
Omaha is very similar to to Hold'em,
but has a greater chance of making bigger hands and provides
for some extremely exciting games.
Sequence of Events
1. Blinds Two
(2) players left of the dealer button both post blinds
equal to exactly half the limit they are playing.
These are similar to the blinds in Hold’em).
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2. Dealer
Button. This button is used to determine where the
action starts, once the game begins this buttons moves
one person to the right (clockwise) for every new
deal. |
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3. Dealer deals
each player four (4) cards face down (Pocket or
Hole Cards). |
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4. The
player to the left of the dealer now begins the
betting for this round. Each player has the option to
Call the blinds, Raise the blinds or Fold.
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5.
After the first round of betting the Flop is dealt.
The Flop is three (3) community cards for which all
players may combine to make their best possible hand.
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6.
Following the Flop, the player to the left of the
button may now begin the second round of betting.
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7. Dealer turns
over 1 more community card (the turn) . |
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8.
Following the Turn, the third round of betting begins.
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9. Dealer turns
over 1 last community card (the river).
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10. At
this point there will be 5 community cards of which
you will make your best 5-card poker hand. You must
make the best hand using the combination of 2 of your
4 pocket cards and 3 of the 5 community cards.
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11.
Following the river card, the final round of betting
will begin, this is the players’ last chance to bet
before the cards are revealed and a winner is
determined, this is known as the showdown.
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12.
Showdown. The Showdown is where players reveal their
hands to produce the winner. The winner is determined
by who has the best hand with the combination of 2
pocket cards and 3 community cards. Player
must us only two (2) hole cards and three (3) common
cards. |
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Betting
Each bet and raise during the first 2 rounds is at the lower
limit of the stakes structure, e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds is at the higher
limit of the stakes structure, e.g. $8 in a $4/$8 game.
A player can bet up to 4 times per
round. This is known as a bet and Three (3) Raises. This would
consist of (1) a bet, (2) a raise, (3) a re-raise, and (4) a
cap. It's called a cap since betting is then capped
and cannot be raised anymore. Once the pot is capped, players
can only call the Cap or fold.
Check-raising is allowed in all games.
Button and Blinds
Omaha Hi and Omaha Hi/Lo use a button to
indicate the theoretical dealer of each hand.
After each hand, the button moves
clockwise to the next active player. The player to the left of
the button is first to receive a card and must post a
small blind. The small blind is half the lower limit
bet, rounded down to the nearest dollar. The player to the
left of the small blind must post the big blind,
equal to the lower limit bet. Example: in a $4-$8 game the
blinds would be Small Blind $2.00 and Big Blind $4.00. This
replaces the antes in 7-card stud.
Both blinds are immediately in the hand
and have options when in clockwise progression the action
returns to them. For the Small Blind those options are to call
the remainder of any bets made, or to raise if there are still
raises remaining (not yet capped).
For the Big Blind those options are to
check if no one has raised, to call if someone has raised or
to raise if there are still raises remaining (not yet capped).
After the flop and each subsequent betting round, the first
active player left of the button is first to act.
When a player first sits at an active
table, they may post the equivalent of the big blind. To play
immediately all players may sit out and wait to become the
actual big blind before playing. This rule ensures fairness to
all players and stops potential abuses by preventing players
from constantly entering games in late position and then
leaving before they're required to post the big blind.
Hand Rankings
Rankings follow in descending order.
If multiple hands match in rank, the winner is the one with
higher cards, e.g., a Queen-high straight beats a 9-high
straight.
If the hands are still tied, the
kicker determines the winner on hands that
are 3 of a kind or below. If the hands remain tied, the pot is
split between the winners. Any odd chips go to the left of the
button.

1. Royal Flush
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2. Straight Flush
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3. 4-of-a-kind
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4. Full House
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5. Flush
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6. Straight
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7. 3-of-a-kind
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8. 2 Pair
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9. 1 Pair
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10. High Card
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All decisions made by Multi-Player
Poker regarding the ranking of hands are FINAL
All-Ins
Online poker games are played at "Table Stakes". This means
that only the chip value you have in front of you at the start
of a given hand can be used in that hand. You can increase
your "table stake" at any time in between hands; NEVER DURING
A HAND.
Sometimes during the course of a hand
the betting will exceed a players "stake" and the player may
not have enough to call a particular bet. The player does not
have to forfeit their hand at this point. Should the player
wish to continue, they can call the amount that they have in
front of them and they will be declared "ALL IN". Any further
action will create a side pot of which the "All In" player
will have no claim to. The limit of the number of side pots is
only limited to the number of participants in a particular
hand. The player will have claim to the portion of the pot
that they have contributed to. This rule is exactly how it's
handled in Brick and Mortar card rooms.
Different from a B & M card room is the
"ALL In" rule that occurs during Internet disconnects.
Our software can determine whether you
are disconnected from the Internet during a hand. Should this
occur your hand would play and lay claim to the portion of the
pot that you have contributed to, up to and until the
disconnection occurred.
You will notice in the game that you
have a preset "all in" account. This account has in it TWO (2)
all ins allowed in a 24 hour period. Should this happen more
than twice in a 24 hour period, you can ask to have this
account reset by e-mailing support and requesting an all in
re-set. Should this become a regular occurrence, please e-mail
support to find out what suggestions we might have to help you
increase the reliability of your connection.
If we determine that you are connected
to the game your hand will be folded. This is done to protect
the integrity of the game. Further if we feel that the "All
In" policy is being abused, the abusing will be addressed and
"All In" privileges may be revoked.
Players should exercise caution when
both "All Ins" have been used. Until your account of "all ins"
has been reset, your hand may be folded during a disconnection
and you can lay no claim to the hand or the pot you were
involved with immediately prior to the disconnection.
Buy-Ins
The Minimum Buy-in requirement for all games is 10 times the
Small Blind/Bet in the Game.
Examples:
Buy in examples would be $100 to enter the $10/$20 game, $50
to enter the $5/$10 game, $30 to enter the $3/$6 game or $5.00
to enter a 50˘/$1.00 game
Omaha Hi/Lo
The difference between Omaha Hi and Omaha Hi/Lo is that in
Hi/Lo, the pot is split 50-50 between the person with the best
hand and the person with the worst qualifying low hand. Omaha
Hi/Lo is difficult and requires skill and a little practice in
order to understand.
The structure of Omaha Hi/Lo is exactly
the same as that of Omaha Hi, except the pot is split 50% to
the person with the highest hand and 50% to the person with
the lowest qualifying hand.
A low hand must be an “8 or less” in
order to qualify. The low hand is determined by the person
with the lowest high card. In the event of a tie the pot goes
to the person with the next lowest high card. Example a one
person has a low card hand of 8
5 4
3 2
and the other person has 8
6 5
3 2 .
Both of these players qualify for the low card hand, the
winner is determined typically by the lowest high card,
however both people here have 8s, so the next highest low card
is used to determine the winner. In this case the first player
has the lowest high card of a 5
so therefore they are the winner.
Any hand that is high card 9 or higher
can NOT qualify as a Low Hand.
If there is no qualifying low hand then
the high hand wins 100% of the pot.
- At the show down two cards can be
used for the High Hand or players can use a combination of
two cards for the Low Hand.
- A, 2, 3, 4, 5 is the best low hand.
This will also count as a straight for high. Aces can be
used for both high and low.
- Straights and flushes are not
considered when evaluating a low hand.
- A player can "scoop" the entire pot
with both the high and low having the combination of both
the highest and lowest hands.
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