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The objective
of War is for a player to have a higher card than the
dealer. If the player’s card is higher, then the player
wins 2 times the amount wagered. In the case where the
value of the player’s card and the dealer’s card is the
same, the player can either fold or choose to “go to war”
by raising the bet. If the player folds, the amount
wagered is automatically lost.
If the
player raises, an amount equal to the original wager is
added to the bet and both the dealer and player receive
three cards face down, and another card face-up. The
highest face-up card wins. In the case of a win, player
receives a win 2 times the amount wagered plus the raise
amount.
For
example, a player’s wager (ante) is $5 and the player
raises $5 and the player’s card is higher than the dealer,
the player would win two times the amount of the wager
(ante) and will win the raise amount, which is a total
$15. However, if the card is lower than that of the
dealer, the player loses the wager (in the case above, the
player would lose $10, both the wager (ante) and the
raise). If after a war the player and the dealer have the
same card value, then the player wins
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